I haven't played a game that looked this good in a long, long time. Granted, when I'm talking about "looks" I'm not just talking about graphic fidelity. With the power of the Xbox One and Playstation 4, every blade of grass sways with photo-realistic flair. Tri: Of Friendship and Madness isn't going for hyper-realism, and if you ask me, that's exactly how I like my games.
Is it cel-shading? Is it just dope art? However you want to label the art direction of Rat King Entertainment's latest title is up to you, but one thing is for certain, it's downright gorgeous.
Thankfully, the visuals aren't the only upside as the smart puzzle elements are smartly inspired by Valve's Portal series and others of that ilk. Players are placed in maps where they have to collect three fox idols that are hidden behind closed doors, or high ledges. The core mechanic involves creating triangles - hence the name - to reach these typically unreachable areas. There's also a bit of platforming involved and if the jumping didn't feel so sticky, Tri would be practically perfect at what it sets out to do. The slow jumping is a minor quip in terms of the overall package though.
Oh, did I mention the soundtrack is also pretty amazeballs? Give it a listen!
If you're looking for a gripping narrative akin to something like The Last of Us, you won't find it here. There is, however, a little bit of context that involves spiritual foxes and a monk that guides you through the journey. I would say that it's all a bit to just pull players enough so that you get through each level, and again, the level design in conjunction with the sound and art direction makes for one hell of a video game experience. Check it out, it's TRI: Of Friendship and Madness!
Or should I say, TRI it out? Had to do it. Not sorry.